

One would think you could at least trust a rock to behave. This week’s major stumbling block was making rocks not phase harmlessly through the player. It’s amazing how much re-education is required for the simplest operations when you’re learning a new dev tool. And that’s what Dante’s Inferno rips off. Whereas God of War‘s model has greater emphasis on environments and storytelling but with gameplay that’s more function-over-style, treating monsters more as obstacles to get past than opportunities to show off your skills. DMC has more of the Japanese-style hack and slash about it – extremely over-the-top, with more emphasis on combat variety and less on level design, and with end-of-mission scoring screens that give a more arcade-y feel. It seems more like they’re heading vaguely towards the same place from vastly different directions. Devil May Cry might have created a model for frantic hack-and-slash gameplay, but God of War gave it style.īesides, despite similarities in the core gameplay, God of War and Devil May Cry aren’t cut from the same cloth. Being the first doesn’t necessarily mean you get to be the benchmark: Doom was the game that put FPSes on the map, after all, despite Wolfenstein 3D being the first (and there were others that were even earlier, like Catacomb 3-D).

I’ve heard this argument before, and it doesn’t hold weight for me. God of War took its style of hack and slash gameplay directly from Devil May Cry, which evolved it from previous games.“ “ I’m a little tired of the term God of War Clone. Although Kratos himself has died and clawed his way out of Hades about fifty times by my count, so I’m surprised he hasn’t just pulled an Orpheus on that shit.

The only real difference is that Kratos wasn’t looking for his missus, because she was already dead at the start of God of War 1.

And there’re Quick Time Events and wall climbing.
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You’re a bare-chested berserker fighting off mythology with ridiculously big weapons and various upgradeable spells, pausing every fifty yards to crack open prize boxes and chow down on the souls within.
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The graphics even look to be on a similar level of technology, which is weird, because God of War was on the PS2 and Dante’s Inferno is allegedly current-generation. What do you want from me? Darksiders and Bayonetta differ from God of War in many various ways, but any reviewer or critic who claims not to notice that Dante’s Inferno is a wholesale copy was either paid off or has something wrong with their brain. “ From day one, people were shouting “god of war rip off” and I was expecting Yatzee to be a bit more original.“ĭo you know why people were shouting “ God of War rip off” from day one? Because that’s what it fucking is. And she only stops to take her teeth out half-way through. Here’s one I just came up with: You have to spend eternity getting sucked off by your gran. It would only be completely appropriate as the hell for stormchasers or inaccurate weather forecasters.Īnd it might be hard to come up with ironic punishments for things like simony and usury, but lust’s easy. Or maybe it’s the hell for gluttons because it symbolizes the wind they used to emanate after visiting the all-you-can-eat Tex Mex restaurant. You could tie the wind thing to virtually any other sin with the right far-fetched explanation: Maybe it’s the hell for suicides because it symbolizes the wind to which they cast their own lives. But with things like the big windstorm on the Lust circle, it just seems like he was coming up with the punishments first and the sins later, tying them together with the first piece of bullshit off the top of his head. Some of it works alright: people who commit violence go to the river of boiling blood, fair enough. See, I get the impression that Dante was flying by the seat of his pants somewhat when he was writing the Inferno, especially with regards to all that ironic punishment business. “ The lustful being blown around on the wind is supposed to be a reference to how they are blown about through their lives by temptation and desire.“ Dante’s Inferno comments off the port bow!
